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            Free, publicly-accessible full text available May 1, 2026
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            This study investigates innovative interaction designs for communication and collaborative learning between learners of mixed hearing and signing abilities, leveraging advancements in mixed reality technologies like Apple Vision Pro and generative AI for animated avatars. Adopting a participatory design approach, we engaged 15 d/Deaf and hard of hearing (DHH) students to brainstorm ideas for an AI avatar with interpreting ability (sign language to English and English to sign language) that would facilitate their face-to-face communication with hearing peers. Participants envisioned the AI avatars to address some issues with human interpreters, such as lack of availability, and provide affordable options to expensive personalized interpreting services. Our findings indicate a range of preferences for integrating the AI avatars with actual human figures of both DHH and hearing communication partners. The participants highlighted the importance of having control over customizing the AI avatar, such as AI-generated signs, voices, facial expressions, and their synchronization for enhanced emotional display in communication. Based on our findings, we propose a suite of design recommendations that balance respecting sign language norms with adherence to hearing social norms. Our study offers insights into improving the authenticity of generative AI in scenarios involving specific and sometimes unfamiliar social norms.more » « lessFree, publicly-accessible full text available May 2, 2026
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            Generative AI tools, particularly those utilizing large language models (LLMs), are increasingly used in everyday contexts. While these tools enhance productivity and accessibility, little is known about how Deaf and Hard of Hearing (DHH) individuals engage with them or the challenges they face when using them. This paper presents a mixed-method study exploring how the DHH community uses Text AI tools like ChatGPT to reduce communication barriers and enhance information access. We surveyed 80 DHH participants and conducted interviews with 9 participants. Our findings reveal important benefits, such as eased communication and bridging Deaf and hearing cultures, alongside challenges like lack of American Sign Language (ASL) support and Deaf cultural understanding. We highlight unique usage patterns, propose inclusive design recommendations, and outline future research directions to improve Text AI accessibility for the DHH community.more » « lessFree, publicly-accessible full text available April 25, 2026
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            Accessibility efforts for d/Deaf and hard of hearing (DHH) learners in video-based learning have mainly focused on captions and interpreters, with limited attention to learners' emotional awareness--an important yet challenging skill for effective learning. Current emotion technologies are designed to support learners' emotional awareness and social needs; however, little is known about whether and how DHH learners could benefit from these technologies. Our study explores how DHH learners perceive and use emotion data from two collection approaches, self-reported and automatic emotion recognition (AER), in video-based learning. By comparing the use of these technologies between DHH (N=20) and hearing learners (N=20), we identified key differences in their usage and perceptions: 1) DHH learners enhanced their emotional awareness by rewatching the video to self-report their emotions and called for alternative methods for self-reporting emotion, such as using sign language or expressive emoji designs; and 2) while the AER technology could be useful for detecting emotional patterns in learning experiences, DHH learners expressed more concerns about the accuracy and intrusiveness of the AER data. Our findings provide novel design implications for improving the inclusiveness of emotion technologies to support DHH learners, such as leveraging DHH peer learners' emotions to elicit reflections.more » « lessFree, publicly-accessible full text available May 2, 2026
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            Free, publicly-accessible full text available December 1, 2025
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            Free, publicly-accessible full text available March 10, 2026
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            This work presents a scalable grayscale UV technique for fabricating spatially programmable soft actuators with diverse actuation behaviors in one actuator. The advanced programmability lays the foundation for soft robotics and adaptive devices.more » « lessFree, publicly-accessible full text available January 1, 2026
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            Free, publicly-accessible full text available February 1, 2026
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            Active learning is a promising paradigm to reduce the labeling cost by strategically requesting labels to improve model performance. However, existing active learning methods often rely on expensive acquisition function to compute, extensive modeling retraining and multiple rounds of interaction with annotators. To address these limitations, we propose a novel approach for active learning, which aims to select batches of unlabeled instances through a learned surrogate model for data acquisition. A key challenge in this approach is developing an acquisition function that generalizes well, as the history of data, which forms part of the utility function’s input, grows over time. Our novel algorithmic contribution is a multi-task bilevel optimization framework that predicts the relative utility, measured by the validation accuracy, of different training sets, and ensures the learned acquisition function generalizes effectively. For cases where validation accuracy is expensive to evaluate, we introduce efficient interpolation-based surrogate models to estimate the utility function, reducing the evaluation cost. We demonstrate the performance of our approach through extensive experiments on standard active classification benchmarks.more » « less
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